

: column_pos and : column_pos Specifies the targeted chunks. The specified chunk hasn't been forced to be loadedįorces/unforces chunks to load constantly None of specified chunks have been forced to be loaded There's a specified chunk that is out of the worldĪll specified chunks have already been forced to be loaded The arguments are not specified correctly Must be a column coordinates composed of and, each of which must be an integer or tilde notation. The number of forceloaded chunks that is newly added. The number of forceloaded chunks that is successfully removed. Crops do not grow in forceloaded chunks unless a player is nearby.Forced chunks get load ticket with load level of 31, the same as ticket chunks get by being in player's chunk loading distance, which means that the said chunk processes all aspects of the game while adjacent chunks get activated by the load level's spread but since it increases its load level each time, adjacent chunks don't process every aspect of the game as well.The number of forceloaded chunks in the current dimension. Coordinates are actually block coordinates.Crop growing (without the use of bonemeal) depends on chunk ticks. In order to forceload chunks 0,0 to 1,2, the player should use /forceload add 0 0 31 47, which loads chunks 0,0 to 1,2 (1,2 inclusive, 2×3 chunks).

#How to use the minefactory reloaded chunk loader mods#.
